Developing games in HTML5 and JavaScript

While browsers are constantly evolving to optimize game performance, HTML5 offers new tags and JavaScript APIs for managing video and audio, and for drawing in 2D and 3D. This is fueling the explosion of the web, native, and social game market, particularly on smartphones and tablets. From gameplay design to Node.js and MongoDB server configuration, this book, with supporting code examples, breaks down the steps involved in creating a video game in HTML5 and JavaScript, from developing a concept and analyzing the competition to marketing and building a community. All aspects of development are covered: scenario and gameplay design, level design and player profile creation, spritesheet management, atmosphere development, scenery display, graphic effects, animations, collisions, and sound effects (HTML5 Audio)... The book also guides the reader in choosing a framework and configuring a real-time server with MongoDB and Node.js. Finally, it explains how to integrate the game into the Facebook social network. Who is this book for? - Web developers, amateur or professional, with a basic understanding of JavaScript, who want to start creating HTML5 games; - Web and communication agencies wanting to learn about the potential of community games.

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This article was modified on April 20, 2016